CHINESE POKER
HOW THE GAME IS PLAYED
Each player receives 13 cards.
The hand must be arranged with 3 cards in front, 5 cards in the middle and 5 cards in back. The back hand has to beat or equal the middle 5 cards in poker ranking and the middle 5 cards have to beat the front 3 cards. Please note that Straights and Flushes do not count in the three card hand. An exception to this is in a automatic win.
Scores are kept by points. Each part of the hand is assigned 1 point. Each point is given a monetary value for each game.
Hands are then compared with the other playerís hands. The player with the higher ranking hand in the front segment wins 1 point. The player with the higher ranking middle hand wins 1 point. The player with the higher ranking back hand wins 1 point.
A hand is dealt to all four seats regardless of the number of players at the table.
An A,2,3,4,5 straight is always the lowest Straight possible.
The hand must be arranged with 3 cards in front, 5 cards in the middle and 5 cards in back. The back hand has to beat or equal the middle 5 cards in poker ranking and the middle 5 cards have to beat the front 3 cards. Please note that Straights and Flushes do not count in the three card hand. An exception to this is in a automatic win.
Scores are kept by points. Each part of the hand is assigned 1 point. Each point is given a monetary value for each game.
Hands are then compared with the other playerís hands. The player with the higher ranking hand in the front segment wins 1 point. The player with the higher ranking middle hand wins 1 point. The player with the higher ranking back hand wins 1 point.
A hand is dealt to all four seats regardless of the number of players at the table.
An A,2,3,4,5 straight is always the lowest Straight possible.
COLLECTIONS
| Game | Collection |
| Limit | Per Player |
| $5 | $1 per hand |
| $10 | $1 per hand |
| $20 | $20 per hour |
| $25 | $25 per hour |
| $50 | $30 per hour |
| $100 | $40 per hour |
| Above $100 | $50 per hour |
Game limits not listed will be collected at the next highest level.
BICYCLE CLUB CASINO VERSION (Scoring Rules)
If your 3 part hand out ranks your opponent’s hand, 2 out of 3, you win 2 points. In other words, you receive one point for your net segment wins and one additional point for a majority of wins, i.e. - out of the three segments of your hand you win two out of the three. You would win two points, minus one point (the one your opponent won) plus one point for a majority of segments thereby, winning two points total.
If your 3 part hand out ranks the opponentís 3 out of 3, you get 4 points. You win three points (your net win), one point for each of the segment wins minus zero points (your opponent didnít win any) plus one point for the majority of segments won, totalling four points.
ASIAN & MANDARIN VERSIONS WITH BONUS HANDS
Bonus points are used in the Asian/Mandarin Version of this game which uses a 3 point scoring system.
Bonus points hands in the back hand:
• Straight Flush in the back is worth 5 points extra.
• Four-of-a-Kind in back is worth 4 points extra.
• Four-of-a-Kind in back is worth 4 points extra.
Bonus points hands in the middle hand:
• Straight Flush in the middle is worth 10 points extra.
• Four-of-a-Kind in the middle is worth 8 points extra.
• Full House in the middle is worth 2 points extra.
• Four-of-a-Kind in the middle is worth 8 points extra.
• Full House in the middle is worth 2 points extra.
Bonus points hands in the front hand:
• Trips in the front is worth 3 points extra.
Example: If you beat your opponent 2 out of 3 and you have a Straight Flush in the back, you win 6 points. If you beat your opponent 3 out of 3 and you have a Straight Flush in the back, you win 9 points in the Asian Version and 11 points in the Mandarin Version.
• The Dragon Hand (Ace through King of any suit) is worth 13 points. This hand beats all other Automatic Win hands.
• If you win 3 out of 3 without a Bonus hand, you win 4 points in the Asian Version and 6 points in the Mandarin Version.
Example: If you beat your opponent 2 out of 3 and you have a Straight Flush in the back, you win 6 points. If you beat your opponent 3 out of 3 and you have a Straight Flush in the back, you win 9 points in the Asian Version and 11 points in the Mandarin Version.
• The Dragon Hand (Ace through King of any suit) is worth 13 points. This hand beats all other Automatic Win hands.
• If you win 3 out of 3 without a Bonus hand, you win 4 points in the Asian Version and 6 points in the Mandarin Version.
SUPER BONUS
• If your hand out-ranks the other 3 opponent’s hands 3 out of 3 (front, middle and back), you win 7 points in the Asian Version and 12 points in the Mandarin Version.
• When the game is 3-handed, if your hand out ranks the other 2 opponent's hands 3 out of 3 (front, middle and back), you win 9 points in the Mandarin Version only.
• When the game is 3-handed, if your hand out ranks the other 2 opponent's hands 3 out of 3 (front, middle and back), you win 9 points in the Mandarin Version only.
AUTOMATIC WIN
The Automatic Win hands are always in play.
The Automatic Win hands are always in play.
• The Dragon Hand (Ace through King of any suit) is worth 4 points in the BCC Version. This hand beats all other Automatic Win hands.
• Any 13 card hand that has 6 pairs. Player will win 4 points. Note that Four-of-a-Kind can be counted as 2 pairs.
• Any 13 card hand that has suited cards in all 3 parts = 4 points.
• Any 13 card hand that has Straights in all 3 parts = 4 points.
• A Straight Flush can be used as a Straight or a Flush for bonus hands.
• In the Asian Version, a player has the option of not using a Automatic Win Hand.
• If someone declares an Automatic Win, the payoff starts left from the Dealer's Button.
• Any player that has any one of these hands will collect 4 points from each player in both the Asian Version (except the Dragon Hand in the Asian Version which is worth 13 points) and BCC version. If more than one player has one of these hands, it is a “push” between these two players and they each collect from the other players except a Dragon Hand in the Asian Version (Asian Version wins 13 points, outranking all other bonus hands).
• Any 13 card hand that has 6 pairs. Player will win 4 points. Note that Four-of-a-Kind can be counted as 2 pairs.
• Any 13 card hand that has suited cards in all 3 parts = 4 points.
• Any 13 card hand that has Straights in all 3 parts = 4 points.
• A Straight Flush can be used as a Straight or a Flush for bonus hands.
• In the Asian Version, a player has the option of not using a Automatic Win Hand.
• If someone declares an Automatic Win, the payoff starts left from the Dealer's Button.
• Any player that has any one of these hands will collect 4 points from each player in both the Asian Version (except the Dragon Hand in the Asian Version which is worth 13 points) and BCC version. If more than one player has one of these hands, it is a “push” between these two players and they each collect from the other players except a Dragon Hand in the Asian Version (Asian Version wins 13 points, outranking all other bonus hands).
Automatic Win Hands must be declared before the hands are open otherwise the hands will play the way the player sets.
Note: If you have an Automatic Win Hand, the player does not need to set the hands. He just places his stack of cards down on the table. This will indicate the Automatic Win.
IMPROPERLY SET HANDS
A hand is set improperly in each of the following situations:
Note: If you have an Automatic Win Hand, the player does not need to set the hands. He just places his stack of cards down on the table. This will indicate the Automatic Win.
IMPROPERLY SET HANDS
A hand is set improperly in each of the following situations:
• Any part of the three segment hands has the wrong number of cards.
• Any part of the three segment hands are set out of ranking order.
• Any player that sets his or her hand improperly must pay 4 points to all of the other players in both versions.
• If one or more player(s) set the hand “Foul”, all Bonus hands (if there is any) will count against the player(s) who set the foul hand including Super Bonus Hands.
• Any part of the three segment hands are set out of ranking order.
• Any player that sets his or her hand improperly must pay 4 points to all of the other players in both versions.
• If one or more player(s) set the hand “Foul”, all Bonus hands (if there is any) will count against the player(s) who set the foul hand including Super Bonus Hands.
MISDEALS
A misdeal can occur in the following situations:
• A dealer has exposed five or more cards of one player’s hand.
• Any one hand is dealt the wrong number of cards.
• Any one hand is dealt the wrong number of cards.
BUY-IN
The buy-in for any game is 20 times the value of one point in chips.
PAY-OFFS
• In an all-in situation, pay-offs start clockwise from the button.
• You can only win up to the amount of money in your stack at the start of the hand.
• Players are responsible for their own pay-offs. The dealers are not responsible for either the pay-offs or the reading of the hands.
• You can only win up to the amount of money in your stack at the start of the hand.
• Players are responsible for their own pay-offs. The dealers are not responsible for either the pay-offs or the reading of the hands.
CLOCK OPTION
• Management reserves the right to introduce the clock option at their discretion.
• Management reserves the right to make decisions which are in the best interest of the game. Therefore, under special circumstances, a decision, may be rendered that is contrary to the strict and technical interpretation of these rules.
• Management reserves the right to make decisions which are in the best interest of the game. Therefore, under special circumstances, a decision, may be rendered that is contrary to the strict and technical interpretation of these rules.
Please contact the welcome center for more details.

