Chinese Poker

Each player receives 13 cards in Chinese Poker. The hand must be arranged with 3 cards in front, 5 cards in the middle and 5 cards in back. The back hand has to beat or equal the middle 5 cards in poker ranking and the middle 5 cards have to beat the front 3 cards. Please note that Straights and Flushes do not count in the three card hand. An exception to this is in a automatic win.

Scores are kept by points. Each part of the hand is assigned 1 point. Each point is given a monetary value for each game.

Hands are then compared with the other player's hands. The player with the higher ranking hand in the front segment wins 1 point. The player with the higher ranking middle hand wins 1 point. The player with the higher ranking back hand wins 1 point.

A hand is dealt to all four seats regardless of the number of players at the table.

An A,2,3,4,5 straight is always the lowest Straight possible.

MANDARIN VERSIONS WITH BONUS HANDS

Bonus points are used in the Asian/Mandarin Version of this game which uses a 3 point scoring system. Winning each segment of the hand is worth 1 point. Winning all 3 is worth 6.

Bonus points hands in the back hand:

  • Straight Flush in the back is worth 5 points extra.
  • Four-of-a-Kind in back is worth 4 points extra.

Bonus points hands in the middle hand:

  • Straight Flush in the middle is worth 10 points extra.
  • Four-of-a-Kind in the middle is worth 8 points extra.
  • Full House in the middle is worth 2 points extra.

Bonus points hands in the front hand:

  • Trips in the front is worth 3 points extra. Example: If you beat your opponent 2 out of 3 and you have a Straight Flush in the back, you win 6 points (1 + 5 bonus). If you beat your opponent 3 out of 3 and you have a Straight Flush in the back, you win 11 points in the Mandarin Version.
  • If you win 3 out of 3 without a Bonus hand, you win 6 points in the Mandarin Version.

SUPER BONUS

  • If your hand out-ranks the other 3 opponent's hands 3 out of 3 (front, middle and back), you win 9 points.

AUTOMATIC WIN

The Automatic Win hands are always in play.

  • The Dragon Hand (Ace through King, suit does not matter)is worth 13 points. This hand beats all other Automatic Win hands.
  • Any 13 card hand that has 6 pairs. Player will win 4 points. Note that Four-of-a-Kind can be counted as 2 pairs.
  • Any 13 card hand that has suited cards in all 3 parts = 4 points.
  • Any 13 card hand that has Straights in all 3 parts = 4 points.
  • A Straight Flush can be used as a Straight or a Flush for bonus hands.
  • In the Asian Version, a player has the option of not using a Automatic Win Hand.
  • If someone declares an Automatic Win, the payoff starts clockwise from the Dealer's Button.
  • Any player that has any one of these hands will collect 4 points from each player. If more than one player has one of these hands, it is a "push" between these two players and they each collect from the other players except a Dragon Hand (wins 13 points, outranking all other bonus hands).

Automatic Win Hands must be declared before the hands are open otherwise the hands will play the way the player sets.

Note: If you have an Automatic Win Hand,the player does not need to set the hands. He just places his stack of cards down on the table, with the top card face up. This will indicate the Automatic Win.

IMPROPERLY SET HANDS

A hand is set improperly in each of the following situations:

  • Any part of the three segment hands has the wrong number of cards.
  • Any part of the three segment hands are set out of ranking order.
  • Any player that sets his or her hand improperly has fouled their hand, and must pay 6 points to all other players, plus any applicable bonus hands.
  • If one or more player(s) set the hand "Foul", all Bonus hands (if there is any) will count against the player(s) who set the foul hand including Super Bonus Hands.
  • A player may not open their hand until the last person to act has set all 3 segments.

MISDEALS

A misdeal can occur in the following situations:

  • A dealer has exposed five or more cards of one player's hand.
  • Any one hand is dealt the wrong number of cards.
  • Hands are delivered to the wrong player, but no one has set the hand yet.

TABLE STAKES AND OTHER RULES

  • The buy-in for any game is 20 times the value of one point in chips.
  • Only the chips for each game condition will be in play. Cash and higher denomination chips do not play. No money can be taken off the table once put on the table. Exception, a player may choose to color up or cash out at lead floor discretion; but, he cannot declare all-in with the remaining chips, and must play with that money behind.
  • One short buy is allowed after each full buy.
  • All payoffs start clockwise from the button.
  • While the cards are out, players may not show or discuss their hands, doing so, may void any possible jackpots.
  • A player may not add or take money off the table dur¬ing the hand.
  • A new player may not receive the first hand or the dealer button.
  • If two players qualify for a jackpot hand, the lower hand will be disqualified.

PAY-OFFS

  • In an all-in situation, pay-offs start clockwise from the button. You can only win up to the amount of money in your stack at the start of the hand. Players are responsible for their own pay-offs. The dealers are not responsible for either the pay-offs or the reading of the hands.
  • You can only win up to the amount of money in your stack at the start of the hand.
  • Players are responsible for their own pay-offs. The dealers are not responsible for either the pay-offs or the reading of the hands. Exception, when it is an automatic hand, dealer will open and verify the hand.

CLOCK OPTION

  • Management reserves the right to introduce the clock option at their discretion.
  • Management reserves the right to make decisions which are in the best interest of the game. Therefore, under special circumstances, a decision, may be rendered that is contrary to the strict and technical interpretation of these rules.

Please contact the Welcome Center for more information.